Hope you enjoyJoin my Discord server: https://d. I suggest reusing most of the components, unless it's 1904, in which case, a new ladder frame chassis is a must. This is going to be a short series of videos looking into and explaining the mechanics of the game GearCity. ![]() If you can dream it, you can build it, with GearCity. Make sure your products target the correct demographics and are the right price or your competition will crush you. Handle marketing and racing budgets and hire lobbyists to get juicy government contracts. ![]() Eventually you may need a second model, such as a Sedan. Build factories and set production lines. Normally you want your factories operating at 100%, and in this case, that means opening more branches to sell your vehicle at. Once you get the ball moving on that vehicle, you'll want to do a bit of supply and demand balancing If you want to copy specs of an existing vehicle, check out the Oldsmobile Curved Dash. Build factories and set production lines. ![]() Set up branches to distribute vehicles to dealerships. Sell it for around $1300-$1500 in the north eastern United States, UK, France, or Germany. Design chassis, engines, transmissions, and bodies. If you make a design too cheap, IE, all the sliders to the left, your vehicle will be rejected by consumers.Īlso, if you make a vehicle too slow, it will be rejected by consumers.įor your first vehicle, make a phaeton for around $600-$800 unit costs. Very very outdated advice (like 5 years old). Following the advice I've been given, I design the parts and vehicle as cheaply as humanly possible,
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